UX Foundations for Interactive Media and Web Animations
Wireframing, Information Architecture, User Flows &
Design Systems in the AI Era
By the end of this session you will be able to:
- Explain Information Architecture (IA)
- Create a simple sitemap
- Map a user flow
- Sketch low-fidelity wireframes
- Understand the role of design systems
- Recognize how AI changes the design process
User Experience
Why UX Matters
Animation cannot fix a confusing product.
Good interaction design starts with:
- User goals
- Content hierarchy
- Structure
- Navigation
"What happens when users can't find what they need?"
UX Before UI
UX = How it works ← → UI = How it looks
Information Architecture
↓
User Flow
↓
Wireframes
↓
Visual Design
↓
Animation & InteractionInformation architecture
What is Information Architecture?
Information Architecture is:
"The organization and structure of content."
Goals:
- Findability
- Clarity
- Predictability
Real-World Example
Think about:
- Netflix
- Spotify
- Amazon
Why are items grouped the way they are? Users navigate using mental models and predicatable flows.
Mental Flows
Users expect:
Cart → Checkout Profile → Settings Search → Results
Design should match expectations.
Information Architecture Deliverable
Sitemap
Visual representation of:
- Pages
- Sections
- Relationships
Example:

User flows
Navigation
How do we go from one page to another?
Good vs Bad Navigation
Good:
- Clear labels
- Limited choices
- Logical grouping
Bad:
- Too many menu items
- Ambiguous labels
- Deep structures
User Flows
A User Flow describes:
How a user moves through a product to achieve a goal.
Focus:
- Goal
- Steps
- Decisions
User Flow Example
Goal: Buy a concert ticket
Landing Page ↓ Event Page ↓ Choose Ticket ↓ Payment ↓ Confirmation
Flow Components
Common symbols:
Rectangle = Screen Diamond = Decision Arrow = Direction
Keep flows simple.
Slide 12
Happy Path vs Edge Cases
Happy Path: Everything works.
Edge Cases:
- Wrong password
- Empty search
- Payment failed
Good designers consider both.
From Flow to Screens
User Flow answers: "What happens?"
Wireframes answer: "What appears on screen?"
Wireframing
What is a Wireframe?
A wireframe is:
A low-detail representation of a screen.
Focus on:
- Layout
- Hierarchy
- Content
Not colors or aesthetics.
Why Start Low Fidelity?
Benefits:
- Fast
- Cheap
- Easy to change
- Encourages feedback
Think before decorating.
Anatomy of a Wireframe
Common elements:
- Header
- Navigation
- Content areas
- Call-to-action
- Footer
Example Wireframe
What is the primary action?
Common Wireframing Mistakes
- Designing visually too early
- Too much detail
- Ignoring hierarchy
- Skipping user goals
- Ignoring content
Design Systems
Design System = Reusable building blocks
Includes:
- Components
- Patterns
- Tokens
- Rules
Purpose: Consistency and scalability.
Design Systems in Practice
Components:
- Buttons
- Navigation
- Cards
- Forms
- Modals
Build once. Reuse everywhere.
UX in the AI age?
The AI Era
AI can generate:
- Layout ideas
- UI concepts
- Component variations
AI cannot replace:
- Understanding users
- Structuring information
- Making design decisions
New Role of the Designer
Less time:
- Drawing repetitive screens
More time:
- Defining systems
- Solving problems
- Evaluating AI outputs
AI-Assisted Workflow
Research
↓
Information Architecture
↓
User Flow
↓
AI-Assisted Wireframes
↓
Refinement
↓
Prototype
Let's practice!
Exercise
Design a website or app for:
"A local cultural event platform"
Users can:
- Browse events
- View details
- Reserve tickets
Steps:
- Gather content:
- Sitemap
- User Flow
- Low-fidelity wireframes
Workshop Step 1
Create a Sitemap
Deliverable: 5–10 pages maximum
Time: 10 min
Workshop Step 2
Create a User Flow
Scenario:
"Reserve a ticket for an event"
Deliverable: One happy path
Time: 15 min
Workshop Step 3
Create Low-Fidelity Wireframes
Design:
- Home
- Event Detail
- Reservation Screen
- Confirmation Screen
Time: 25 min
Group Review
Questions:
- Is navigation clear?
- Are unnecessary steps removed?
- Is the user's goal obvious?
Recap
Information Architecture = structure
User Flow = journey
Wireframe = screen blueprint
Design System = reusable building blocks
AI helps create interfaces. Designers create experiences.
Assignment
Design a complete user flow for an interactive website or application.
Requirements:
- User goal
- Sitemap
- User flow diagram
- Minimum 3 wireframes
UX Crash Course
By Lecturer GDM
UX Crash Course
- 60