From Interaction to Experience
From Interaction to Experience
- Why do some digital experiences feel effortless?
- Why do some interactions feel frustrating?
- Why does motion matter?
[IMAGE PLACEHOLDER: Collection of modern digital products (Linear, Spotify, Notion, Duolingo)]
Today's Goals
- Explain and experience the role of feedback in interactive systems
- Distinguish between usability and delight
- Analyze digital experiences using interaction design terminology
- Evaluate whether motion improves or harms an experience
- Defend design decisions with evidence and theory
Overview
Part 1
- Emotional Design
- Norman's Three Levels
Part 2
- Psychology of Interaction
- Cognitive Load
- Affordances
- Feedback
Part 3
- Motion Analysis
- Functional Motion
Part 4
- Redesign Challenge
Part 5
- Critique & Reflection
[IMAGE PLACEHOLDER: Journey map / roadmap graphic]
Experiences matter.
— Interactive Media Production
Why do people prefer some digital products?
- Faster?
- Easier?
- More beautiful?
- More useful?
- More memorable?
Design ≠ Visual Design
Experience = User + Interface + Context + Interaction + Perception + Emotion
[IMAGE PLACEHOLDER: Comparison of two interfaces]
Beyond aesthetics
Good Design
- Useful
- Understandable
- Efficient
- Memorable
Great Design
- Emotional
- Meaningful
- Delightful
[IMAGE PLACEHOLDER: Emotional response to product]
Levels of design
— Interactive Media Production
Three Levels of Design - Don Norman
- Visceral
- Behavioral
- Reflective
Different layers
Different effects
[IMAGE PLACEHOLDER: Norman Emotional Design framework]
Visceral Design
First Impression
- Look
- Feel
- Emotion
Questions to ask yourself?
- Attractive?
- Modern?
- Trustworthy?
- Exciting?
- ...
Visceral Design: Examples?
Visceral Design: Examples
- Apple
- Stripe
- Airbnb
[IMAGE PLACEHOLDER: Premium product landing page]
Behavioral Design
During Use
- Clarity
- Understanding
- Feedback
- Efficiency
Questions to ask yourself?
- Easy?
- Predictable?
- Fast?
- ...
[IMAGE PLACEHOLDER: Well-designed dashboard]
Behavioral Design: Examples?
What experiences did you find?
Behavioral Design: Examples
- Booking.com
- Notion
- iBood
Reflective Design
After Use
- Memory
- Identity
- Meaning
Questions to ask yourself?
- Worth remembering?
- Worth sharing?
- Worth returning?
Reflective Design Examples?
What experiences did you share or remember recently?
Reflective Design Examples
- Spotify Wrapped
- Duolingo Streaks
[IMAGE PLACEHOLDER: Spotify Wrapped / Duolingo streak]
Exercise
3-Level Analysis
Analyze
- First impression
- Ease of use
- Long-term value
Discussion
- Strongest level?
- Weakest level?
[IMAGE PLACEHOLDER: Interface screenshots]
Psychology & interaction
— Interactive Media Production
From Design to Psychology
What happens in the user's mind?
- Attention (Cognition)
- Perception (Feedback)
- Decision making (Affordance)
- Memory (Retention)
Interaction = Human Behavior
[IMAGE PLACEHOLDER: Brain + interface]
Why do some dashboards feel overwhelming?
Attention: Cognitive Load
Mental Effort
- Processing information
- Remembering information
- Making choices
Brain is a limited resource, attention is finite.
[IMAGE PLACEHOLDER: Overloaded dashboard]
Sources of Cognitive Load?
Visual
- Clutter
- Noise
- Too many colors
Structural
- Complex navigation
- Too many options
Motion
- Excessive animation
- Competing movement
[IMAGE PLACEHOLDER: Bad dashboard example]
Choice Overload
More options ≠ Better
Problems:
- Indecision
- Friction
- Abandonment
Design Goal:
Reduce unnecessary decisions.
[IMAGE PLACEHOLDER: Too many choices]
Where have you experienced overload?
Examples:
- University portals
- Government websites
- E-commerce platforms
[IMAGE PLACEHOLDER: Complex website]
Perception: Feedback Loops
How should user percieve your UI?
Without feedback:
- Uncertainty
- Confusion
- Frustration
With feedback:
- Confidence
- Understanding
[IMAGE PLACEHOLDER: Action-response diagram]
Examples of Feedback Loops in UI?
Examples of Feedback
Immediate
- Hover
- Active state
Short Delay
- Loading indicator
Completion
- Success message
- Confirmation
[IMAGE PLACEHOLDER: UI feedback examples]
Invisible Feedback
Often unnoticed and very subtle.
Examples
- Button state changes
- Cursor changes
- Progress indicators
Feedback, although subtle is essential
[IMAGE PLACEHOLDER: Subtle UI animations]
Decision making: Affordances
What can I do here?
Design suggesting action.
Examples
- Button
- Input field
- Slider
- Toggle
[IMAGE PLACEHOLDER: Different UI controls]
Common affordance failure
Is something:
- Clickable?
- Draggable?
- Interactive?
Consequence: User hesitation.
[IMAGE PLACEHOLDER: Ambiguous interface]
Signifiers of affordance?
What can indicate interaction?
Signifiers of affordance
Basic visual clues
- Shadow
- Color
- Shape
- Motion
Motion as Signifier
"Something can happen here."
[IMAGE PLACEHOLDER: Hover interaction]
Memory: Recognition vs Recall
Recognition
- Seeing options
Recall
- Remembering options
[IMAGE PLACEHOLDER: Navigation comparison]
Examples?
Where is the menu located on a website?
Recognition > Recall
Good
- Menus
- Visible tools
Difficult
- Hidden commands
- Memorization
Design should reduce memory load.
[IMAGE PLACEHOLDER: Visible vs hidden actions]
Mini Analysis Exercise
Choose:
- Spotify
- Discord
- Notion
- Figma
- ...
Analyze:
- Feedback
- Affordances
- Cognitive load
[IMAGE PLACEHOLDER: App icons]
Motion & meaning
— Interactive Media Production
Motion is communication. Not decoration.
[IMAGE PLACEHOLDER: UI animation sequence]
Motion and Interactive Media
Orientation
Guide and understanding location.
Feedback
Understanding consequence.
Hierarchy
Understanding importance.
Storytelling
Understanding sequence.
[IMAGE PLACEHOLDER: Motion purpose diagram]
Functional Motion
Goal
Support usability.
Examples
- Menu opening
- Navigation transitions
- State changes
[IMAGE PLACEHOLDER: Functional animation GIF]
Decorative Motion
Goal
Character Personality Emotion
Risk
Distraction
Question to ask yourself?
Worth the cost?
[IMAGE PLACEHOLDER: Decorative hero animation]
"Invisible Motion"
Best motion often goes unnoticed.
Supports
- Comprehension
- Flow
- Confidence
[IMAGE PLACEHOLDER: Micro-interaction]
Examples of micro-interactions
Motion principles?
- Timing
- Anticipation
- Continuity
- Focus
- Response
Timing
Speed and easing. Rythym and synchronization.
Questions to ask yourself?
- Too fast?
- Too slow?
- Appropriate?
[IMAGE PLACEHOLDER: Timing comparison]
Anticipation
Preparing the user before major change.
Benefits
- Predictability
- Comfort
- Clarity
[IMAGE PLACEHOLDER: Animation anticipation sequence]
Continuity
Objects stay connected, maintaining Relationships
Users should know:
- Where?
- Why?
- What changed?
Benefits
- Orientation
- Spatial understanding
[IMAGE PLACEHOLDER: Shared element transition]
Focus
Directing Attention
Motion attracts attention.
Design Question
Where should users look?
[IMAGE PLACEHOLDER: Attention heatmap]
Response
Every action deserves a reaction.
Users need confirmation that:
- Input was received
- Action was completed
- System is working
Examples?
Exercise
Observe motion and identify motion principles.
Open a website, app or platform.
Examples:
- TikTok
- Apple
- Linear
- Stripe
- ...
Identify:
- Timing
- Anticipation
- Continuity
- Focus
- Response
Discussion with a fellow student:
Which principle is used best? Why?
Extra:
Which principle is visible? Why is it effective? Could it be improved?
From interaction to experience
By Lecturer GDM
From interaction to experience
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