Role and Responsibilities:
Brings characters to life with realistic or stylistic movements.
Focuses on emotional and physical performance.
Studies reference footage of humans and animals to replicate authentic motion in animation.
Works on keyframing, timing, and refining poses.
Collaborates with directors and rigging artists to ensure characters are visually and behaviorally believable.
Role and Responsibilities:
Creates 3D models for characters, props, or environments.
Uses polygon modeling (3D Modeler) or digital sculpting (3D Sculptor) to craft detailed objects.
Ensures models have proper topology for animation and may perform retopology to optimize high-poly sculpts for production.
Collaborates with texture artists and riggers to prepare assets for animation or games.
Role and Responsibilities:
Builds bone structures, rigging systems, and control handles for character and object animations.
Ensures deformations occur correctly during animation.
Develops tools and scripts to enhance animator efficiency.
Often acts as a bridge between artists and programmers in the animation pipeline.